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Roll what Fate gives you
Five attributes and one replacement roll create a complete character in moments. No classes. No build planning.
Original tabletop game In development
A room-based roguelite tabletop RPG
Take the failure, or take the deal.
A fast, loot-driven dungeon crawler where a failed roll can become a success, but every bargain brings a hidden Dark Contract closer.
Contract progress
HiddenOne die is yours.
Two belong to Fate.
The promise
Fast setup. Simple turns. Meaningful loot. Every room asks whether to take what you earned or risk it for something better.
The delve
Built for replay
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Five attributes and one replacement roll create a complete character in moments. No classes. No build planning.
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Weapons, relics, scrolls, and attribute gear turn every delve into a different character story.
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Easy, Medium, Hard, Legendary, and Endless routes trade safety for increasingly powerful loot.
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Turn a failed check into success by Tempting Fate. A hidden Dark Contract moves closer every time.
The world
Each room offers a choice: take the safer path, or press deeper for the gear that could change the run. The dungeon grows harsher, the loot grows stranger, and every bargain moves the hidden Contract closer.
Easy. Medium. Hard. Legendary. Then as far as you can survive.
Development dispatches
Follow Mastermind Publishers for playtest updates, previews, and the eventual release.
Contact the publisher ↗